Junior Texture Artist / Texture Artist
Full-time
Junior Executive
7 months ago
About the role:This role will be responsible for producing high-quality AAA texture work. You will plan, create and integrate textures and materials i.....
About the role:
This role will be responsible for producing high-quality AAA texture work. You will plan, create and integrate textures and materials in Ubisoft's proprietary game engine. You will also communicate with 3D artists and collaboration teams.
Responsibilities:
- Working with your Lead, art teams, and Art director to create high-quality AAA textures & materials
- Follow a project’s artistic direction set by the Art Director/Lead when creating textures
- Adhere to specific texturing pipelines and adapt to constraints, implement and maintain texture and material pipeline
- Produce all required textures needed for game production, which includes tiling textures, texture atlases, and object-based textures
- Be proactive and work closely with modelers/lighting/level artists to adapt textures to their needs and constraints
- Use good judgment and expertise to optimize the number of textures that are produced and their uses
- Prioritize and manage day-to-day tasks to ensure deliverables are completed on time, within budget, and with production constraints
- Prepare and communicate texture planning and material lists based on the requirement, considering existing and new textures
- Researching new texture tools and techniques to create more efficient and visually appealing environments
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