Banner image for Maxis

Overall employee rating

3.1
Based on 17 reviews
5
4
3
2
1
Detail Ratings
Work life balance
3.0
Career Growth
3.0
Work flexibility
3.0
Job Security
3.0
Pay and benefits
4.0
Leadership
3.0
Company Culture
3.0
Disclaimer: Reviews on Jobstore are independently submitted by users; we do not guarantee the accuracy or truth of any individual submission. Read more
Game Designer
3.0
18 April 2026
Fun work, but job security feels really shaky
Pros: I loved working on creative projects as a Game Designer. The team in the Redwood City office is super talented and we had a lot of fun collaborating. The overall company culture for a game studio is pretty solid.
Cons: Job security is a huge concern here, especially with the constant talk of layoffs in the video game industry. Project cancellations mean there's always a worry about your team getting cut. It's tough to focus on long-term career growth when that's always in the back of your mind.
Advice to Management: Be more transparent about project longevity and potential staffing changes. This uncertainty really impacts morale and makes it hard for us to feel secure in our game development roles. Investing in long-term staff retention strategies would help.
Show more
Game Designer
3.0
3 April 2026
Okay for Game Dev, but flexibility is tough
Pros: The creative environment is great, you get to work on popular simulation games. I've learned a lot as a Game Designer here, and the team is generally very supportive during crunch times. They do offer decent health benefits, which is a plus for big tech companies.
Cons: Work flexibility isn't great, especially for game development roles. It's hard to get a fully remote setup; it's mostly hybrid work with a lot of required onsite days in the Redwood City office. The schedules can be unpredictable, making personal appointments tough to manage, even outside of major sprint cycles.
Advice to Management: Management should seriously look into offering more remote work options for experienced game development staff. Rethink the strict hybrid work model to help improve work-life balance for all employees. It would make a huge difference in retaining talent.
Show more
Associate Game Designer
3.1
3 April 2026
Hybrid model is okay, but could be better
Pros: The hybrid model is good for some roles, especially in the early stages of a game development project. I appreciated the two WFH days a week. It helps manage the commute to the Redwood City, CA office.
Cons: During crunch times, flexibility goes out the window. As an Associate Game Designer, you're expected onsite more often, which is tough. The 3-day in-office mandate feels rigid for a big corporate gaming industry studio, even when tasks could be done remotely.
Advice to Management: Re-evaluate the strict hybrid model, especially for roles that don't require constant physical presence. Trust teams to manage their own sprint cycles and WFH needs.
Show more

Latest jobs from Maxis

More jobs
Software Engineer
3.4
1 April 2026
Work-life balance is okay, depends on your team.
Pros: You get some decent flexibility with your daily hours here as a Software Engineer, which is nice. The hybrid work model really helps, so I don't have to be in the Redwood Shores office five days a week. We have solid tools to do our jobs.
Cons: The work-life balance can totally disappear during crunch time for a big game release. Project deadlines in the game development industry mean long hours are pretty much expected. It's tough to consistently keep those 40-hour weeks.
Advice to Management: Try to smooth out the project cycles to reduce the intensity and frequency of crunch periods. Consistent 40-hour weeks would be a game-changer for employee well-being.
Show more
Associate Game Designer
3.1
31 March 2026
Hybrid model at Maxis is okay, not great
Pros: I appreciate the option for a hybrid work model here. Getting to work remote a couple of days a week is pretty decent for an Associate Game Designer. It helps a lot with the commute to the Redwood City office.
Cons: However, the 'flexibility' often means fixed core hours for game development teams. True work-from-home options are limited for most; it's mostly hybrid. It can feel like you're still expected to be constantly available.
Advice to Management: Consider offering more genuine flexibility, especially for roles that don't absolutely require daily onsite presence. Trust your teams more with their schedules, particularly within game development.
Show more
Game Designer
3.0
27 March 2026
Slow growth for creative roles at Maxis
Pros: It's a stable company, which is good for job security in video game development. As a Game Designer, you get to work on major IPs like The Sims, which looks great on a resume for sure. The benefits package is pretty decent.
Cons: Career growth is pretty slow, especially for game design roles. There aren't many clear promotion paths once you hit a certain level. It's tough to move up within the Redwood Shores office; lateral moves are more common than actual promotions.
Advice to Management: Establish clearer and more transparent career progression paths for individual contributors, especially in creative and game design roles. Provide more opportunities for skill development that directly lead to promotions, not just lateral transfers.
Show more
Software Engineer
3.1
6 March 2026
Leadership at this AAA studio could be better
Pros: I've met some really smart folks here, which is great for a Software Engineer. We get to work on popular titles, so that's a cool part of the game development experience. The hybrid work arrangement is also a decent perk.
Cons: Upper management often feels out of touch with the actual game development process. There's a lot of micromanagement and last-minute changes that cause stress. It's tough to get clear direction from leadership sometimes.
Advice to Management: Listen more to your dev teams and trust their expertise. Less top-down decision-making and more understanding of technical feasibility would help everyone.
Show more
Game Designer
3.4
4 March 2026
Good creative culture, but it's an EA studio
Pros: The creative energy is high here. As a Game Designer, you're always learning from talented people in the Redwood Shores office. There's a decent sense of camaraderie among the video game development teams.
Cons: It's an EA studio, so bureaucracy can be heavy. Sometimes it feels like there are too many meetings slowing things down. The work-life balance isn't always great, especially before major releases.
Advice to Management: Try to cut down on unnecessary meetings. Trust teams more to manage their own workflows and reduce crunch periods for game designers.
Show more
Software Engineer
3.3
24 February 2026
Culture's Decent, But It's Still Under EA
Pros: Working at Maxis, especially in the Redwood Shores office, you're surrounded by really passionate people. The teams for game development are generally collaborative, which is great for a Software Engineer. There's a decent sense of creative freedom within our immediate projects.
Cons: It can feel like a big tech corporate environment sometimes, which slows things down. The hybrid work model is okay, but it doesn't always prevent crunch for big releases. Decisions from the larger EA structure can impact our internal culture.
Advice to Management: Try to maintain Maxis's unique identity and creative spirit more independently from EA's overarching corporate structure. Give teams more autonomy, especially concerning project timelines and resource allocation.
Show more
Game Designer
3.3
23 February 2026
Hybrid Model Has Its Ups and Downs
Pros: I appreciate the hybrid model for Game Designer roles; getting two WFH days a week really helps with personal appointments and focus time. It's nice not to be in the Redwood Shores office five days straight, especially when you're deep into creative tasks. There's some decent flexibility if you communicate clearly.
Cons: Sometimes the 'flexibility' feels more like a suggestion, especially when you're in crunch time for game development sprints. You often feel pressured to be in-office more than the official policy. It's tough to truly disconnect or plan around consistently shifting project needs.
Advice to Management: Really stick to the stated hybrid policy, especially for game development teams. Empower managers to give more autonomy without fear of pushback from above. Consistent expectations for in-office days would help everyone plan better.
Show more

See More Companies

Are you sure?

Once you confirm, please note that this action cannot be undone.