Hybrid Model Has Its Ups and Downs
Maxis is a decent place to work, especially for creative types, but their hybrid model can be tricky to navigate. It's a big company, so things move slow sometimes.
I appreciate the hybrid model for Game Designer roles; getting two WFH days a week really helps with personal appointments and focus time. It's nice not to be in the Redwood Shores office five days straight, especially when you're deep into creative tasks. There's some decent flexibility if you communicate clearly.
Sometimes the 'flexibility' feels more like a suggestion, especially when you're in crunch time for game development sprints. You often feel pressured to be in-office more than the official policy. It's tough to truly disconnect or plan around consistently shifting project needs.
Really stick to the stated hybrid policy, especially for game development teams. Empower managers to give more autonomy without fear of pushback from above. Consistent expectations for in-office days would help everyone plan better.