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Overall employee rating

3.1
Based on 17 reviews
5
4
3
2
1
Detail Ratings
Work life balance
3.0
Career Growth
3.0
Work flexibility
3.0
Job Security
3.0
Pay and benefits
4.0
Leadership
3.0
Company Culture
3.0
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Game Designer
3.3
2 July 2026

Hybrid Model Has Its Ups and Downs

Maxis is a decent place to work, especially for creative types, but their hybrid model can be tricky to navigate. It's a big company, so things move slow sometimes.


Pros

I appreciate the hybrid model for Game Designer roles; getting two WFH days a week really helps with personal appointments and focus time. It's nice not to be in the Redwood Shores office five days straight, especially when you're deep into creative tasks. There's some decent flexibility if you communicate clearly.


Cons

Sometimes the 'flexibility' feels more like a suggestion, especially when you're in crunch time for game development sprints. You often feel pressured to be in-office more than the official policy. It's tough to truly disconnect or plan around consistently shifting project needs.


Advice to Management

Really stick to the stated hybrid policy, especially for game development teams. Empower managers to give more autonomy without fear of pushback from above. Consistent expectations for in-office days would help everyone plan better.


Ratings by topic
3.0
Work life balance
3.0
Career Growth
3.0
Work flexibility
4.0
Job Security
4.0
Pay and benefits
3.0
Leadership
3.0
Company Culture

Similar reviews
Game Designer
3.0
18 April 2026
Fun work, but job security feels really shaky
Pros: I loved working on creative projects as a Game Designer. The team in the Redwood City office is super talented and we had a lot of fun collaborating. The overall company culture for a game studio is pretty solid.
Cons: Job security is a huge concern here, especially with the constant talk of layoffs in the video game industry. Project cancellations mean there's always a worry about your team getting cut. It's tough to focus on long-term career growth when that's always in the back of your mind.
Advice to Management: Be more transparent about project longevity and potential staffing changes. This uncertainty really impacts morale and makes it hard for us to feel secure in our game development roles. Investing in long-term staff retention strategies would help.
Show more
Game Designer
3.0
3 April 2026
Okay for Game Dev, but flexibility is tough
Pros: The creative environment is great, you get to work on popular simulation games. I've learned a lot as a Game Designer here, and the team is generally very supportive during crunch times. They do offer decent health benefits, which is a plus for big tech companies.
Cons: Work flexibility isn't great, especially for game development roles. It's hard to get a fully remote setup; it's mostly hybrid work with a lot of required onsite days in the Redwood City office. The schedules can be unpredictable, making personal appointments tough to manage, even outside of major sprint cycles.
Advice to Management: Management should seriously look into offering more remote work options for experienced game development staff. Rethink the strict hybrid work model to help improve work-life balance for all employees. It would make a huge difference in retaining talent.
Show more
Associate Game Designer
3.1
3 April 2026
Hybrid model is okay, but could be better
Pros: The hybrid model is good for some roles, especially in the early stages of a game development project. I appreciated the two WFH days a week. It helps manage the commute to the Redwood City, CA office.
Cons: During crunch times, flexibility goes out the window. As an Associate Game Designer, you're expected onsite more often, which is tough. The 3-day in-office mandate feels rigid for a big corporate gaming industry studio, even when tasks could be done remotely.
Advice to Management: Re-evaluate the strict hybrid model, especially for roles that don't require constant physical presence. Trust teams to manage their own sprint cycles and WFH needs.
Show more

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