Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 60 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam). For more information, visit www.bhvr.com.
Rating Reviews
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Pros: As a Senior Build and Pipeline Programmer, I've had fantastic opportunities to work on complex systems for our video game development projects. The work is genuinely engaging, allowing for a lot of problem-solving and innovation, which is key in the gaming industry. I really appreciate the collaborative environment among the engineering teams, especially in Middlesbrough, where everyone is keen to help and share knowledge. It's a great place to deepen your technical skills.
Cons: While the core work is rewarding, the workload can become quite demanding during critical release cycles, which is common in the video game development world. Sometimes, the internal processes for larger infrastructure changes can feel a bit slow, requiring multiple layers of approval that can bottleneck progress. More streamlined communication channels across different project teams would also be a beneficial improvement.
Advice to Management: I'd advise management to continue streamlining internal approval processes to accelerate critical infrastructure work. Investing more in automation for build systems could significantly reduce pressure during release cycles. Also, enhancing the visibility of long-term career progression and
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Pros: The atmosphere at Behaviour Interactive is fantastic, especially within the development teams. There's a real sense of camaraderie and a shared passion for making great games. The company is a major player in the video game industry, offering diverse project opportunities and exposure to cutting-edge development in Montreal. Being part of a studio with such a strong reputation is a big plus.
Cons: While flexible, the hybrid work model can sometimes lead to communication gaps between remote and in-office staff, especially during crunch periods. Project scope can also shift unexpectedly, impacting timelines and team workload. Some departments feel more supported than others, leading to minor disparities.
Advice to Management: Continue fostering cross-team communication and ensure project planning accounts for potential shifts. Recognize and reward the hard work during crunch times more visibly. Invest in better tools for remote collaboration.
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Pros: The best part is definitely the creative freedom and the chance to work on diverse, well-known game titles. Collaboration is strong across departments, and you really feel like you're part of a team building something cool. The company culture encourages innovation and learning, which is great for professional development in the gaming sector. The hybrid work setup is also a significant perk for work-life balance.
Cons: While generally good, there are times when project demands can lead to periods of more intense work, especially nearing deadlines. Communication can occasionally be a bit spread thin across different teams, which sometimes makes aligning on specifics a challenge. It's not constant, but worth being aware of in the fast-paced game industry.
Advice to Management: Continue fostering open communication channels and recognizing team efforts. Streamlining cross-departmental alignment could enhance project efficiency even further, benefiting everyone in this dynamic game development studio.
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Can you describe the typical interview process at Behaviour Interactive for a game designer role?
My interview for a game designer position at Behaviour Interactive involved a technical test focusing on game mechanics and design principles, followed by meetings with the hiring manager and team members. The process felt thorough, assessing both creative and collaborative skills essential for this large game development studio.
Does Behaviour Interactive require specific safety equipment for certain roles in their Montreal studios?
As a large game development company in Montreal, Behaviour Interactive ensures safety protocols are followed; while no specific uniform is mandated, certain production or technical roles might require personal protective equipment depending on the task.
What's the culture like for game developers at Behaviour Interactive in Montreal?
As a game developer here, I find Behaviour Interactive fosters a collaborative environment. The large team size means plenty of opportunities to learn from experienced industry professionals in the Quebec gaming scene.
What's the dress code like at Behaviour Interactive in Montreal?
Working as a game developer at Behaviour Interactive in Montreal, I found the dress code to be very casual, mostly jeans and t-shirts. It's a relaxed atmosphere, fitting for a large studio focused on gaming.
What's the work environment like at Behaviour Interactive for game developers in Montreal?
It felt collaborative and fast-paced as a game developer at Behaviour, a large Montreal studio known for titles like Dead by Daylight. There's a strong sense of community among the teams, making it a great place to grow your skills in the gaming industry.
What are the benefits like for employees at Behaviour Interactive in Montreal?
Behaviour Interactive offers a good benefits package, including health and dental coverage, and encourages work-life balance for its game development teams in Montreal. I've found the support for professional development within the gaming industry here to be quite strong.
What's it like to be a CEO at a major Canadian gaming studio like Behaviour Interactive?
Leading a large, innovative company like Behaviour Interactive in Montreal's thriving tech scene has been incredibly rewarding. The company's significant global impact in the gaming industry is a testament to our talented teams.
What is Behaviour Interactive's policy on remote work for game developers in Montreal?
Behaviour Interactive offers a hybrid work model, allowing flexibility for roles like game developers. Most teams operate on a hybrid schedule, balancing in-office collaboration with remote work options, which can be discussed during the hiring process.