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Company Summary

Company Overviews

We are Ripple Effect Studios, a game development studio, based in Los Angeles, California, and Vancouver, BC. We work on Battlefield alongside DICE, Criterion, and Motive. At Ripple Effect, we believe that a small idea can change the world. Like a ripple through water, one small action or idea can have a resonating effect that drives big change. The studio is driven by the notion of making big shifts in the industry through small, constant impacts that will change how the industry approaches game development, live service, studio life and community engagement.

Rating Reviews

Rating is calculated based on 2 reviews and is evolving.

Featured Reviews

Game Developer
3.7
31 August 2026
Decent place to work, but job security could be better.
Pros: The collaborative atmosphere and the talent within the development team are definite highlights. I learned a lot about game engines and pipeline development. Management tries to be transparent about project goals, and there's a good sense of camaraderie among colleagues. The flexibility of remote work was also a big plus for managing personal life.
Cons: The biggest concern is the uncertainty around long-term projects and company funding. This often leads to anxiety about job security, especially during leaner periods or after a major project concludes. Communication from leadership about the overall financial health of the studio can be inconsistent, making it hard to gauge stability.
Advice to Management: Focus on securing more stable, long-term funding or diverse project pipelines to alleviate employee concerns about job security. Clearer and more frequent communication about the company's financial outlook would greatly improve morale and reduce anxiety.
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Technical Artist
3.6
26 September 2026
Creative work with collaborative teams, but project scope can be uncertain.
Pros: The team environment here is fantastic; everyone is super passionate about games and genuinely supportive. It's inspiring to work alongside such talented individuals. There's often opportunities to experiment with new tools and pipelines, which keeps the technical side of things interesting, and the hybrid work model provides good flexibility for us working in the game development industry.
Cons: Sometimes, project direction can feel a bit fluid, leading to uncertainty about long-term feature stability or even project continuation. This can occasionally make it challenging to plan ahead or feel entirely secure about where the studio's focus is heading in the coming months, though management does try to communicate changes.
Advice to Management: Consider more consistent long-term project roadmaps and clear communication regarding studio priorities. This would help alleviate concerns about future stability and allow teams to focus more deeply on execution.
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