Company Summary

  • Electronic Arts (EA) Electronic Arts (EA)
  • http://ea.com
  • Entertainment / Media
  • 1001+ employees
  • Redwood City, CA, Australia

Company Overviews

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

Rating Reviews

Rating is calculated based on 51 reviews and is evolving.

Featured Reviews

Software Engineer
4.1
2 May 2026
Great Place for Gaming Enthusiasts to Grow
Pros: As a Software Engineer in the gaming industry, I enjoy working at Electronic Arts, Redwood City, CA. Collaborating with passionate, supportive colleagues on exciting game projects is great. Solid learning opportunities exist for technical skills, and it's a stable environment with good hybrid work flexibility.
Cons: Approval processes can feel slow for a large company. Though work-life balance is generally good, peak development times are demanding. Career progression might be slower, but paths exist if proactive.
Advice to Management: Consider streamlining some of the internal approval processes to improve efficiency and agility, especially for smaller project iterations.
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Gameplay Programmer
4.0
4 September 2026
Creative Role with Big Project Impact at EA
Pros: The opportunity to work on globally recognized AAA titles is a major draw. The technical teams are full of incredibly smart and passionate people, making collaboration rewarding. There's a lot of room to learn and grow your skills, especially if you're interested in the cutting edge of video game development. The culture generally encourages innovation and player focus.
Cons: Project deadlines can sometimes lead to significant crunch periods, impacting work-life balance, especially closer to release. Bureaucracy can occasionally slow down decision-making and development pipelines. While the company culture is generally good, there can be inconsistencies across different studios and teams.
Advice to Management: Continue fostering cross-team collaboration and streamline approval processes to empower teams. Invest further in initiatives that support sustainable work-life balance for developers across all roles.
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Concept Artist
4.0
31 July 2026
Competitive Pay & Benefits for Creative Roles
Pros: The pay and benefits package for a Concept Artist here in Kuala Lumpur is genuinely competitive, often exceeding local industry standards. Health coverage is comprehensive, and the annual leave allowance is generous. As a global gaming company, you get to collaborate with incredibly talented artists and develop your craft on high-profile video game titles. The teamwork within the art department is strong, and there are many learning opportunities in the fast-paced game development environment.
Cons: While the benefits are great, the video game industry often means intense crunch periods leading up to deadlines, which can impact work-life balance for Concept Artists. There could be more clarity around specific career progression paths within the art department, as it sometimes feels less structured than other larger organizations. Streamlining internal approval processes would also help reduce potential bottlenecks.
Advice to Management: Focus on streamlining project timelines to reduce crunch periods and provide more transparent career development frameworks for specialized roles like Concept Artist. Investing in regular, structured feedback sessions and clearer promotion criteria would also be beneficial for employee retention and growth.
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Common Questions About Electronic Arts (EA)

How does Electronic Arts (EA) recognize employees for their contributions in the gaming industry?
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