Red Barrels est le studio derrière la série immersive d’horreur Outlast, qui a su terrifier plus de 15 millions de joueurs à travers le monde. Basé à Montréal, la mission de Red Barrels est de créer des expériences inoubliables qui sauront glacer le sang des joueurs.
Intéressés à en savoir plus sur nous ou sur la possibilité de rejoindre notre équipe ? N'hésitez pas à nous contacter.
Red Barrels is the studio behind the immersive indie horror series Outlast, a series that has terrified more than 15 million players worldwide. Based in Montreal, Red Barrel’s mission is to create unforgettable experiences that leave the player’s blood running cold.
Interested in learning more about us or the possibility of joining our team? Don't be afraid to reach out and let us know.
Email: info@redbarrelsgames.com
Twitter twitter.com/TheRedBarrels Facebook facebook.com/RedBarrels Web redbarrelsgames.com
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Pros: You'll definitely level up your skills quickly here. As a game developer, you often tackle different tasks which helps build a broad skillset. They're good at letting you take ownership. It's a great spot to gain practical experience in game development and see your contributions directly in the final product.
Cons: Formal career growth is a bit tough to find, though. There aren't many structured programs for advancement for programmer roles, and promotions aren't super frequent in this small studio environment. You might need to push hard to define your next steps.
Advice to Management: Invest more in clear career paths and development plans for your employees. Formal mentorship and training for different technical roles would really help people see their future here beyond just project work. This would improve employee retention.
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What is the typical work environment like for game developers at Red Barrels, especially regarding team collaboration on projects like Outlast?
The work environment at Red Barrels is known for its focused and collaborative atmosphere, typical for smaller studios passionate about horror games. Developers often work closely in teams, sharing ideas and feedback throughout the development cycle of titles like Outlast, fostering a strong sense of shared ownership.