We are an award-winning outsourcing studio, providing creative support and problem solving across the full game development pipeline.
For over 15 years, we have helped solve creative challenges on some of the world’s most iconic IPs, supporting every stage of the game development pipeline, from early concept design through to game-ready assets and in-engine implementation.
Many of our partners have worked with us for years, even decades. As projects evolve, we adapt, ensuring seamless integration, consistent quality, and a unified creative vision from start to finish. As part of our multidiscipline service offering, we provide production support and art leadership, tailored to your timescales, budget, and project needs.
Our incredible clients include industry leaders who span across all time zones, such as WB Games, Sony, Microsoft, EA, SEGA, Activision, 2K, Epic, The Pokémon Company, and Blizzard - just to name a few!
Ready make the unbelievable, believable with us?
Contact us on our website: https://atomhawk.com/contact
🔸 Creative Innovation 🔸 Concept Art 🔸 Production Art 🔸 Marketing Art 🔸 2D Game Art 🔸 Animation & Trailers 🔸 Pre-Visualisation 🔸 3D Art 🔸 UI/UX 🔸 Technical Art 🔸 Creative Consultation & Art Direction
Rating Reviews
Rating is calculated based on
2
reviews and is evolving.
Pros: The collaborative culture among the art team is incredible for a digital art studio. I've learned so much working alongside top talent in concept art and visual development for major video games and film. They support creative growth and offer opportunities for skill development in Gateshead, UK, making it great for career progression.
Cons: During critical project phases, the workload can become intense, impacting work-life balance for a short period in this creative services industry. Communication between different project teams and departments could sometimes be smoother to prevent last-minute rushes.
Advice to Management: Continue to invest in project planning and resource allocation to smooth out peak workload periods. Enhance cross-departmental communication, especially when project scope changes, to help maintain better work-life balance.
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Pros: The collaborative atmosphere is inspiring; as a Concept Artist, I worked alongside talented peers on diverse projects within the video game industry. The company culture strongly emphasizes artistic growth and teamwork.
Cons: While the projects are exciting, the workload can become quite demanding during tight deadlines or crunch periods, sometimes impacting work-life balance. Communication on broader company updates could also be more consistent.
Advice to Management: Continue fostering the excellent creative environment and team spirit. Focusing on better managing project pipelines to alleviate crunch periods would greatly benefit employee well-being and retention in this design studio.
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What's the general vibe and working culture like at Atomhawk, especially for entry-level game art roles?
The culture at Atomhawk is really collaborative and creative, which is great for learning as a junior artist in the games industry. They foster a supportive environment where everyone, from seniors to newcomers, contributes to making amazing game art.
What's the day-to-day working culture like at Atomhawk?
The culture at Atomhawk is very collaborative and creative, with a real focus on teamwork among the artists and developers. Everyone is passionate about creating amazing visuals for games, and there's a strong sense of community within the studio.