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Senior Software Engineer, Spatial Computing & Interfaces

Dyna Robotics

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2 reviews
Dyna Robotics
Job Type   /   Job Level
Full-time   /   Junior Executive
Job Location
Redwood City, CA
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Company Overview:

Dyna Robotics makes general-purpose robots powered by a proprietary embodied AI foundation model that generalizes and self-improves across varied environments with commercial-grade performance. Dyna's robots have been deployed at customers across multiple industries. Its frontier model has the top generalization and performance in the industry.

Dyna Robotics was founded by repeat founders Lindon Gao and York Yang, who sold Caper AI for $350 million, and former DeepMind research scientist Jason Ma. The company has raised over $140M, backed by top investors, including CRV and First Round. We're positioned to redefine the landscape of robotic automation. Join us to shape the next frontier of AI-driven robotics!

Learn more at dyna.co



Position Overview

:We are looking for a Senior Software Engineer specializing in Spatial Computing to build the primary interface between human intelligence and robotic systems

.In this role, you will create professional-grade tools for high-fidelity teleoperation, data collection, and robot diagnostics. You will own the development of the operator “cockpit” - the system that allows humans to see what the robot sees, move how the robot moves, and reason about complex spatial environments in real time

.This role is for engineers who care deeply about 3D UX, low-latency systems, and building intuitive interfaces for dense, high-dimensional spatial data. Our visualization and control stack is built on Unity, and this position focuses on using a real-time 3D engine to power spatial interfaces for physical robotic systems


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Key Responsibilitie

  • s:Teleoperation Interfaces: Design and build low-latency AR and desktop interfaces that allow human operators to control robots with high precisio
  • n.Implement performant rendering pipelines for massive real-time data streams, including point clouds, depth maps, and voxel grids, ensuring 60+ FPS performanc
  • e.Tackle hard engineering problems related to video bandwidth, render latency, and headset ergonomics to reduce operator fatigu
  • e.Own features end-to-end, from prototyping and iteration to production deployment, working closely with robotics, research, and infrastructure team

s.Qualification

  • s:Bachelor’s degree in Computer Science, Robotics, Math, or equivalent experienc
  • e.4+ years of software engineering experience, with at least 2 years of deep focus in 3D/Unity softwar
  • e.Strong 3D Math Foundation: Solid grasp of linear algebra, quaternions, rigid body transforms, and coordinate system conversion
  • s.Strong ownership, communication, and collaboration skil

lsPreferred Qualification

  • s:Experience shipping applications for AR/VR/MR experienc
  • esExperience with video encoding, WebRTC and real-time video streaming framewor
  • ksExperience with simulation and real world alignment, mocap systems and embodiment mappi
  • ngExperience with Python and C


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