This is a key position in the Quality team. The QC Artist will be responsible for delivering the bug free assets of projects for the Clients on individual basis. The role requires a basic knowledge of 3D designing tools.
Job Description
- Interpret client brief to arrive at a clear understanding of work requirement.
- Review both high resolution and in-game art assets for games of different genres and platforms.
- Deliver files as per client specifications / best practices with regard to file naming, folder structure etc.
Skill Required
- Knowledge of Maya, 3DS MAX and Zbrush.
- Proficient in creating and updating check list.
- Good understanding of corresponding process in production pipeline i.e. texturing and rigging.
- Self-motivation and good communications skills.
- Candidates should be able to work with minimal input and be comfortable working in a team environment.
- Superior eye for light, shade, color, and detail in testing painted and realistic texture maps for characters and environments.
- Basic knowledge of anatomy, proportions and perspective.
- The ability to pay close attention to detail.
- Good knowledge of UV unwrapping.
- Can carry the vision for a level / game till completion and able to work under pressure to meet deadlines.
- Good knowledge of photoshop.
- Knowledge of animation would be a plus.
Skills Desired
Qualification Required
- Bachelors in any stream.
- Passionate gamer with experience playing a wide range of video games.
Experience (in Yrs.) Required:
- Working experience of 1-2 years game testing or modeling & texturing